I think I will just pick up the remaining of yesterday's to do list and add a few more things.
Modify block animation for the main-character block, then for the enemy block. Make dodge animations.Was lazy/time efficient and recycled some frames.
- Make hurt animations.
- Make AI flee when low on agility.
- Make lots of background noise animations for various things.
Tall grass in the wind.
- Running water. (EDIT:Started)
Bushes in the wind. Chimes.
- Window shutters flapping the wind.
- Trees in the wind?
- Swings in the wind.
- Make shine/temple art assets (based off LPC work)