Friday, July 6, 2012

Day 7

Okay, time to pick things off the big list to work on.

  • Make block animations.
    • Made the base-block frames, I will test. Then I need to modify it for the main-character block, then for the enemy block.
  • Make dodge animations.
  • Make hurt animations.
  • Make AI flee when low on agility.
  • Pick a font for the game. I THINK I have one I'm okay with.
  • Make the whole world "freeze" for a split second upon a successful hit.
    • Use pygame.mixer.pause and unpause for sound, use a boolean variable to stop updating anything in the playState. Hrmm I have it working but unused right now as I need to play with the time of delay/when the delay occurs as I need to make it seem deliberate and not like a stutter.

No comments:

Post a Comment