Sunday, July 15, 2012

Day 15

I'm becoming terrible with these posts. I should try and show some screenshots/gifs at some point.

Today, I pretty much just did graphics work.

  • Worked on the animated water.
  • Worked on small child sprite.
  • Worked on main character sprite.
  • Worked on random enemy sprite.
  • And a wee bit of level design thinking.

Friday, July 13, 2012

Day 14

 To do list!
  • Make/find grave stones.
  • Make shine/temple art assets (based off LPC work). (Edit: Started)
  • Work on small child villager sprites.
  • Work on main character animation a bit.

Thursday, July 12, 2012

Day 13

Too sleepy to talk about progress, here is a to-do list.
  • Make AI path-find using nodes.
  • Start on villagers.
  • Make/find grave stones.
  • Make shine/temple art assets (based off LPC work)
  • Find better chime sounds.

Wednesday, July 11, 2012

Day 12

I think I'm actually running out of things to program, which is good I suppose? I guess I'll have to start using my on-campus free time to do some level design/play testing to get feedback. But I still have a few more things I can program before then.

  • Finish text-box system. I'm done, I think...
  • Make AI path-find using nodes.
  • Fix issue with button spacing in the EntityEdit menu.
  • Make the main menu.
  • Do some kind of animation work? Possibly start on villagers?

Tuesday, July 10, 2012

Day 11

My pace appears to be slowing down, which is fairly terrible, so I'm going to try and focus on things I know I'm going to use.

  • Make the window bigger, and possibly add panning.
  • Add a "fade to black" effect.
  • Finish text-box system.
  • Make entities for all the noise animated things so far. (Done, but there wasn't too many at this stage....)
  • Make menu screen.

Monday, July 9, 2012

Day 10

 Good morning world, things go okay, despite also having to be on campus. To-do list time!
  • Make the window bigger, and possibly add panning.
  • Add a "fade to black" effect.
  • Make "screamer" AI
  • Make a text-box system, probably make it in THM and fetch the changes.(EDIT: Mostly done)
  • Make AI path-find using nodes.
  • Make entities for all the noise animated things so far.
  • Fix bug with dragging the entity menu.

Sunday, July 8, 2012

Day 9

I'm getting terrible at that evaluation thing, oh well. Things are going okay, but I really need to settle down and try to burst through as much work as possible, university is also starting up again here in NZ, and that could be a real problem. However I should have around 5-6 hours free around on campus with my laptop everyday, with no games on it, so I might be more productive than less, hopefully.

Anyway, here's today's selection of possible stuff to work on:


  • Make AI flee when low on agility.
  • Make AI path-find using nodes.
  • Make the window bigger, and possibly add panning.
  • Make pseudo-blindness a boolean trigger.
  • Make the amplitude to visibility function.
    • Test it with various noise animations.