I'm getting terrible at that evaluation thing, oh well. Things are going okay, but I really need to settle down and try to burst through as much work as possible, university is also starting up again here in NZ, and that could be a real problem. However I should have around 5-6 hours free around on campus with my laptop everyday, with no games on it, so I might be more productive than less, hopefully.
Anyway, here's today's selection of possible stuff to work on:
Make AI flee when low on agility.
- Make AI path-find using nodes.
- Make the window bigger, and possibly add panning.
Make pseudo-blindness a boolean trigger.
Make the amplitude to visibility function.
Test it with various noise animations.